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Dec 09, 2024
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CSE 171: Game Programming Units: 4
Covers the main algorithms and techniques used in the implementation of interactive 3D Graphics, such as in Computer Games, Robotics Simulators and Virtual Reality. Topics covered are: keyframe animation, articulated figures, direct and inverse kinematics, physically-based simulation, path planning, behavior-based animation, scripting behaviors, and other advanced topics.
Course Details Anticipated term(s) course will be offered: Repeatable for Credit: No Conjoined with: EECS 287 Laboratory included Normal Letter Grade only
Requisites and Restrictions Prerequisite: CSE 031 and CSE100 and CSE 170 and MATH 024 Open only to the following class level(s): Instructor Permission Required: No
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