|
Mar 29, 2024
|
|
|
|
CSE 171: Game Programming Units: 4
Covers the main algorithms and techniques used in the implementation of interactive 3D Graphics, such as in Computer Games, Robotics Simulators and Virtual Reality. Topics covered are: keyframe animation, articulated figures, direct and inverse kinematics, physically-based simulation, path planning, behavior-based animation, scripting behaviors, and other advanced topics.
Course Details Repeats Allowed for Credit: 0
Conjoined with: EECS 287 Laboratory included Normal Letter Grade only
GE Requirements - Badge: Media and Visual Analysis
- Badge: Quantitative and Numerical Analysis
Requisites and Restrictions Prerequisite Courses: CSE 031 and CSE100 and CSE 170 and MATH 024 Open only to the following class level(s): Instructor Permission Required: No
View course scheduling information
Add to My Catalog (opens a new window)
|
|