Mar 28, 2024  
2019-2020 Catalog 
    
2019-2020 Catalog [ARCHIVED CATALOG]

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CSE 171: Game Programming


Units: 4

Covers the main algorithms and techniques used in the implementation of interactive 3D Graphics, such as in Computer Games, Robotics Simulators and Virtual Reality. Topics covered are: keyframe animation, articulated figures, direct and inverse kinematics, physically-based simulation, path planning, behavior-based animation, scripting behaviors, and other advanced topics.

Course Details
Anticipated term(s) course will be offered:
  • Spring

Repeatable for Credit: No
Conjoined with: EECS 287
Laboratory included
Normal Letter Grade only

Requisites and Restrictions
Prerequisite: CSE 031 and CSE100 and CSE 170 and MATH 024
Open only to the following class level(s):
  • Junior
  • Senior

Instructor Permission Required: No


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