Covers the main algorithms and techniques used in the implementation of interactive 3D Graphics, such as in Computer Games, Robotics Simulators and Virtual Reality. Topics covered are: keyframe animation, articulated figures, direct and inverse kinematics, physically-based simulation, path planning, behavior-based animation, scripting behaviors, and other advanced topics.
Course Details Repeatable for Credit: No Conjoined with: EECS 287 Laboratory included Normal Letter Grade only
Requisites and Restrictions Prerequisite: CSE 170 Instructor Permission Required: No