Jan 25, 2021  
2018-2019 Catalog 
    
2018-2019 Catalog [ARCHIVED CATALOG]

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CSE 171: Game Programming


Units: 4

Covers the main algorithms and techniques used in the implementation of interactive 3D Graphics, such as in Computer Games, Robotics Simulators and Virtual Reality. Topics covered are: keyframe animation, articulated figures, direct and inverse kinematics, physically-based simulation, path planning, behavior-based animation, scripting behaviors, and other advanced topics.

Course Details
Repeatable for Credit: No
Conjoined with: EECS 287
Laboratory included
Normal Letter Grade only

Requisites and Restrictions
Prerequisite: CSE 170
Instructor Permission Required: No


Summer 2020 course scheduling information

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